Hello,
I am working with window.threekit.player
and window.threekit.player.snapshotAsync()
this renders me a snapshot of the current view of the player, right?
I’m wondering right now if there’s a way to reset the camera position to it default option so all the configurations keeps but camera.
I guess I am able to do with this:
play.camera.getPosition
(t=new r.Vector3)=>e.getCameraPosition(t)
play.camera.getQuaternion
(t=new r.Quaternion)=>e.getCameraQuaternion(t)
and this:
play.camera.setPosition
play.camera.setQuaternion
So my question is, what is the parameter that setPosition and setQuaternion should have to reset it to default camera angle?
CM.