I am trying to add a reference image to my scene so that I can position my model correctly. I found the sprite operator but I couldn’t find any information on it. It seems to be what I want however, when I move around in the viewport, the image also rotates around. Is there a way to fix its orientation within the scene so it doesn’t move when I move my model/camera?
Hi Julia, there is some information on Sprites in our release notes here.
Sprite nodes have been added to
Spritesare used to display
Textureassets that always face the camera.
By creating a Sprite in my scene, I am able to apply an image to it and it is fixed in my viewport. Is that what you are trying to achieve? If so, can you take a screenshot of your Sprite parameters and post them here?
Hi Will, thanks for the help!
I basically just want to import an image as a plane behind my model so I can position it correctly and then delete the image. The sprite operator was the only thing sort of similar but it doesn’t stay completely fixed. As I rotate around my viewport it basically follows my camera like that note says. Is there a way I can just import an image as a fixed plane that won’t follow my camera?
Here is a screenshot of what I had set up
Can I ask what positioning the model in front of the plane does?
You can’t import an image directly to the scene but you can do this:
- Create a material and use the image you want as the base image
- In your scene, create a box and use the scale tool to create a plane shape and position it where you’d like
- Apply the material you created in step 1
- When you’re done, just delete the box
Let me know if this puts you on the right track!
That is a smart little work around thank you!
I am just used to using reference images when modeling in my other software. Usually you can import an image as a plane, make it transparent and then use it to model or position things accordingly.
But that should be a decent trick to use, I will let you know if it works out! Not a huge deal if not
Great, let me know if I can help with anything else!
That worked well! Thanks for the help!!