Hi,
I want to be able to write text, rotate, scale, and move it. The problem arises when the text extends beyond the canvas and needs to be moved; this results in the text stretching from the contact sides.
Changing “CanvasText-Positioning” does not work for me.
I need some advice on how to solve this issue. Thank you.
Hi @Roman_Goncharov - @AndreiSE is returning tomorrow and will be able to provide you some guidance here. In the meantime, if you need some urgent support, please let me know.
Sure, here are the screenshots. You can see lines appearing alongside the text. This happens when the text is large enough to reach the edge, and then I move it.
The Canvas Text Positioning X and Y should suffice for this purpose.
I would also ensure that the UVs for that patch of geometry where the text is applied cover only the 0-1 UV space, and does not extend beyond it. Extending the UVs beyond the 0-1 space will cause clamping the way you see it currently if you choose the No Wrap option for textures. From what I see in your screenshot, this is the most likely cause for the artifact you are seeing. The No Wrap option in our platform is more of a Clamp than the no Wrap you are used to seeing in the 3d tools like Maya.
I will file an issue to raise awareness of this behavior for the No Wrap option. If you absolutely must have the UVs extend beyond the 0-1 space, then we would need to wait for this issue to be fixed.