Is there a way to trigger a resize for the ThreeKit player?
By default it seems to be taking up the full width and height of my container which is great when resizing larger, but when I resize to a smaller dimension my container cannot go smaller because the threekit player takes up a set defined width
If the player is in a container that fills up the width of its parent then it never shrinks down because the canvas gets a set width and height from JS.
The results is the container div cannot go smaller because a child elm has a set size.
Hi Arron, I’m not sure I’m following your issue. When you initialize the player, you target a div:
el: document.getElementById("player")
You should give that div style in order to make the player responsive to different screen sizes. If you have tried that and it doesn’t work, can you provide a code snippet of how your divs are laid out and their styles?
It sounds like there is a style conflict somewhere preventing the player to resize - it typically resizes on its own or based on the styles applied to it.