Questions about error handling?

Hello,

I am trying to integrate and render a Threekit player with my App using treble while testing the player being re-rendered a couple of times within a 2s period. Whenever I start to test it, one of the renders always throws a promise error as shown in the picture below. How do I solve this error and why does it show up in the first place. I believe the asset-id being passed in is correct.

Also as a general question, what sort of error handling support does the Threekit Treble library provide to integrate with an App’s error handling logic as there isn’t a lot mentioned in the official documentation or the community as well.

Hi @gopal - does the error block progress or does it just show up in the console? I would suggest opening a support ticket in the portal (if you have access) or you can email [email protected] to get some help tracking down where the issue is coming from.

There is not a lot of documentation regarding error handling, the 2D player can throw quite a few warnings into the console depending on the setup of the item.

it shows up in the console. I could reach out to support for further clarification. Thank you

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