Hello,
I am trying to integrate and render a Threekit player with my App using treble while testing the player being re-rendered a couple of times within a 2s period. Whenever I start to test it, one of the renders always throws a promise error as shown in the picture below. How do I solve this error and why does it show up in the first place. I believe the asset-id being passed in is correct.
Also as a general question, what sort of error handling support does the Threekit Treble library provide to integrate with an App’s error handling logic as there isn’t a lot mentioned in the official documentation or the community as well.