Please look into the screenshot named “Multiple_Textures.” In the reference image there are two textures visible so what should we do to apply multiple textures in the configurator?
There are multiple ways you can set this up. One method is you can simply import detached polygons of the 2nd texture separately and apply two different materials.
Another method is using MultiID materials. In order to do this, you need to set up Material IDs on your model outside of our platform. Then export FBX and import the model into the platform. After that, you will need to make a material and add a MultiID operator to it. I have highlighted where you find the operator panel on a material asset in the image below.
Then, input your two separate materials to the correct Material ID Asset slot. Lastly, apply the material with MultiID to the object.
We will be having documentation on this release soon. In the meantime, let me know if you have any more questions!