Once you’ve gone into “launch editor” of a 3D model asset is there a way to multi select nodes and change their reference asset at once or does that have to be done individually.
For example if I wanted all of the TrimSrf nodes seen above to reference the same blue asset material can I assign that material to all those nodes at once or can that only be individually.
So I figured out a way to avoid applying a material to every node individually.
If all the objects in the node sub folder are all going to be the same material you can right click the first folder (in this instance the line the says RXT::INSERTS)