I am trying to use the ShadowPlane to generate floor shadows from the featured product. That works pretty well. I also have, in the scene, a mesh object for the floor. Problem: that floor object also casts a shadow. Onto ‘itself’. Eww.
Is it possible to exclude the floor object from the shadow object’s calculation? Or fix this another way? The only way I’ve found is to move the floor and shadow plane pretty far apart from each other, but that is not a satisfactory solution, doesn’t look good.
Illustration: