Hi, I’m trying to create an advanced configurator with many dependencies. I decided to try custom script and I have a few questions. (I did not find an answer in the documentation).
- How to get information about the object. I use scene.find to get the id… but how do I get its transform?
- Is it possible to create/destroy a 3d object using a script?
- What does the custom script trigger? Is this any change to the form?
- I am using scene.set to make changes. Is this the optimal method? these changes can be many at once.
Is it possible to create a script over rules-level that could handle the events and send it to the scene? and this script could store the references.
I hope you understand what’s going on