The “billboard” above my geometry would just be set to a transparent material, and my text layered on top of that.
So a couple of questions - is there a way to combine 2D lines/text to make a “dimension” model, or is that not possible? I did try pulling in an SVG vector image - it does show as it’s own “Vector” type, but I don’t seem to be able to do anything with it, including pulling it into a model as a node - so I’m guessing this isn’t the right approach?
Finally, if I do the 3D model text texture method, how do I do that? I do seem to be missing some basic steps. I read through this post: Converting text input from user into pre-made number models - #7 by Phil, which is what got me thinking about using 2D objects, but I don’t seem to understand how to create a “shape”. I can add the “Mesh from Shape”, but there’s no geometry as I guess I don’t have any “Shapes” to point it to?
I did a search in the documentation and this forum, but I don’t see how to do this.
My first thought would be to use canvas-text operators, were you unable to get them working or did it not meet your needs? On the texture level of a material you can add the Canvas Text operator to add text. Then you’d have to use that texture in the material and apply it to your billboard.
So I think I’m good with my texture and canvas, not sure if I’m creating the material correctly. I added the texture as the base image - maybe that should be added somewhere else?